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XLIFF is an industry standard used in all the localization/translation world. Xcode developers who need the ability to edit their output have all the rights to create quick tools that will help them with that task. But please, don't call that XLIFF editors. What you do is Xcode l10n files editors, basically just XML simple parsers outputing the resulting data in a 2 column table with a native GUI. That's pretty much it. And that's very fine. But it's not XLIFF.
If any of those developers had actually worked with a professional translator to see what are the features required to work with XLIFF (and all the other related standards: TMX, SRX, TBX, ITS, etc.) they would never call their tool an XLIFF editor, just like TextEdit is able to edit XML but nobody would think of calling it an XML Editor..
Mac developers are very picky when it comes to what looks good. Good for them. But would they rather develop in Xcode or in TextEdit? Professional translators on the Mac who need to work with XLIFF currently have the following not so good looking but rock solid choices (all Java based, by the way):
FOSS, very active, used by professionals all over the world:
OmegaT + Okapi Framework filter plugin (GLP/LGPL)
FOSS, active, not as used as OmegaT *because* limited to XLIFF and ITS:
Ocelot, by the Okapi Framework
Update: Ocelot is 'limited' compared to the other solutions that offer either dozens of filters or round trip conversion tools for other formats to XLIFF. Limitation is not about XLIFF and ITS support.
![Editor Editor](https://screenshots.macupdate.com/JPG/56798/56798_1597258543_scr.jpg)
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Heartsome's Translation Studio (GPL)
Proprietary, by Maxprograms, one of the main actors behind Heartsome's code:
Swordfish
XLIFF is a serious standard, and translators need rock solid standard support to work. If your editor does not have inline tag/segmentation/legacy translation support, call it anything but XLIFF Editor, please.